Chains (Spring 2012) is a short adventure RPG. In Chains, you play as Cayden, a boy struggling to find his way out of a haunted school. I served as the systems and narrative designer on this project, merging the two in an interesting way.

Development Video 

  • Roles: Systems Designer, Narrative Designer, Game Designer, Audio Director
  • Genre: RPG
  • Development Cycle: 12 Weeks
  • Engine: Unity3D

Team Members  –
Rebecca Whitley: Character Artist / 2D Artist
Sam Tow: GUI Artist / Animator / Environment Artist
Rob Ashcraft: Level Designer / Game Designer / Environment Artist
Steven Tansey: Programmer
Andrew Ascone: Composer
Tyler Pasman: Producer